So I turn on aspect correction to true so the game fits my screen (1360x768) and leave "fullresolution=" at original. rather than the fixed resolution I choose). I leave the "fullresolution=" at original because changing it seems to mess up the rendering section's configuration and it loses it's aspect correction and and goes back to 4:3, or makes the game screen too small for my monitor (displays at 640x480 res. If these are not an option while recording with Fraps, then I can bite the bullet and record using normal13x, but I'm having another issue recording using this scaling method. Question #1 - Is there any way to get Fraps to recognize DOSBox and record properly with any of the scaling filters applied? Ideally, I'd like to use either supereagle, super2xsai, or hq2x or hq3x. I've had luck with Fraps picking up ddraw as the output before, but isn't working in this case so I'm sticking with opengl. I've tried messing with the settings some, such as aspect correction and fixing the screen resolution to my monitor's native setting. When using any of the scalers other than normal12x or normal13x, Fraps either refuses to recognize DOSBox when it's launches or it recognizes it, but has issues when recording (bloated and corrupted video files that are huge and won't play) and problems displaying the FPS Counter (it never updates/freezes). I've messed around with the settings a lot trying to get this to work, but it's not going so well. Now I'd like to record the game with one of the DOSBox scaling filters, preferably hq3x. I fixed this by increasing Fraps' FPS to 75. One was that Fraps' recording was causing the frame rate to go crazy in the game and causing lag spikes. What I'm trying to do is record some games in DOSBox using Fraps but I've ran into a few issues. Hopefully I can ask it so it makes some sense. I wonder if anyone can answer my question.